More on teaching scratch to beginners, I usually start off with building this game in Scratch.
It shows off all the important capabilities of the platform in a digestable form. The cast moves around the screen and tries to “catch” the player’s mouse pointer (because puns), scores a point for each time it does, and the game ends when you reach a particular score.
The game, as it is built up in stages, demonstrates:
- Moving across the screen in terms of x and y
- Moving by different amounts
- Using a variable to represent the amount of movement
- Forever loops
- What to do at the edge of the screen
- Turning the sprite around
- Animating movement using costumes
- Moving towards another location without maths
- Touching logic and branching
- Global variables for score and win
- Stopping the game