The last round of messing about with this program. I mentioned in the second installment that I wanted to have some animation in the finished version to make the state of play at any one time more intuitive to the viewer.

grid

Here I have laid the players out in a line and kept the colour coding as before but in addition I am showing them as coloured circles and dynamically inflating or deflating the size of each player based on their current balance.

grid

Over time the "winners" will tend to dominate the screen and the "losers" will shrink and eventually disappear.

grid

I've included the whole code here because I needed to make changes to the Player and the Game to be able to run the inflation/deflation animation distinct from the individual pairings.


from decimal import *

class Player(object):
    
    def __init__(self, number, x, y):
        self.number = number
        self.pos = PVector(x, y)
        self.money = 100
        self.diameter = 100.0
       
    def __str__(self):
        return 'player ' + str(self.number) + ' has ' + str(self.money)
    
    def colour_for(self, value):
        opacity = 100
        colour = color(128, 128, 128, opacity)
        
        if value > 0:
            if value > 10:
                if value > 100:
                    colour = color(0, 255, 0, opacity)
                else:    
                    colour = color(0, 128, 0, opacity)
            else:
                colour = color(128, 0, 0, opacity)

        return colour
    
    # don't run a game while animation is happening
    def is_changing(self):
        return self.diameter != self.money
    
    def display(self):
        rectMode(CENTER)
        colour = self.colour_for(self.money)
        fill(colour)
        noStroke()
        ellipse(self.pos.x, self.pos.y, float(self.diameter), float(self.diameter))
        
        inflation_factor = 10
        if self.diameter > self.money:
            self.diameter = max(self.money, self.diameter - inflation_factor)
        elif self.diameter < self.money:
            self.diameter = min(self.money, self.diameter + inflation_factor)
            
        # dodgy player number display
        textSize(24)
        fill(color(255))
        text(str(self.number), self.pos.x, self.pos.y)
        
    def is_playing(self):
        return self.money > 0
    
    def stake(self):
        amount = Decimal(self.money / 2).to_integral_value()
        amount = max(amount, 1)
        println(str(self) + ' stakes ' + str(amount))
        return amount
    
    def lose(self, amount):
        println(str(self) + ', loses ' + str(amount))
        self.money = max(self.money - amount, 0)
            
    def win(self, amount):
        println(str(self) + ', wins ' + str(amount))
        self.money += amount
    
players = [ ]
coin_options = 'heads', 'tails'
                
def setup():
  fullScreen()
  
  player_number = 1
  for x in range(1, 10):
    # rough layout
    p = Player(player_number, x * 50, 450)
    players.append(p)
    player_number += 1

def draw():
  background(255)

  changing = False
  
  for p in players:
    if p.is_changing():
      changing = True
      break
  
  # are we animating or playing a round?
  if changing == False:
    # allocate players to pairs
    unpaired = []
    paired = {}
    
    for p in players:
      if p.is_playing():
        unpaired.append(p)
    
    # pair them off   
    while len(unpaired) > 1:
      firstChoice = int(random(len(unpaired)))
      player1 = unpaired.pop(firstChoice)
        
      secondChoice = int(random(len(unpaired)))
      player2 = unpaired.pop(secondChoice)
       
      paired[player1] = player2
        
    # play each pair  
    for p in paired:
      player1 = p
      player2 = paired[p]
        
      bet = min(player1.stake(), player2.stake())
        
      # toss a coin
      pick = int(random(len(coin_options)))
      heads_or_tails = coin_options[pick]
      println('coin is ' + heads_or_tails)  
      if heads_or_tails == 'tails':
        player1.win(bet)
        player2.lose(bet)
      else:
        player1.lose(bet)    
        player2.win(bet)    
  
  # layout each circle in a line.
  # find largest so that we don't go off canvas
  max_height = 0
  for p in players:
    max_height = max(max_height, p.pos.y)

  for p in players:
    p.pos.y = max_height
  
  # layout in a line                     
  # show each status regardless of whether they played
  # in the last round
  x = float(0.0)
  for p in players:
    p.pos.x = float(x) + float(p.diameter / 2)
    println('player x is ' + str(p.pos.x) + ' with diameter ' + str(p.diameter))
    x += float(p.diameter)
  
  for p in players:
    p.display()

  saveFrame("grid-######.png")

I'm not super happy with the code to do the layout of the circles and them moving around dynamically in response to the wins and losses. This could stand to be reworked at another time when I learn more about making processing code more elegant.